Tuesday, 19 May 2009

A bit of fun

so to fill my time I have been dabbling in little things, and the last two days, I have been looking at doing a low poly character - ds style

so here is my attempt so far...

she comes in at 508 tris I think, I am doing the texture at the moment. A simple but fun little character. I will finish the texture, I have only blocked things in right now, but I thought I would share the DS style fun :) enjoy

Random image for today

Monday, 4 May 2009


So next I have been trying different ways of creating ambient occlusion.
- through render layers
- nodes
- and finally baking

So I eventually figured out how to bake the textures (took a while, and even after I had done it right, I couldnt find the stupid thing!!Maya decides if will save it in a completely new folder...didnt spot that one. Thanks to liam who pointed that one out. I was starting to get Maya rage!)

So this is the dice now with normal map, baked ambient occlusion and a specular map.

Sunday, 3 May 2009

And another test

Now I am playing with specular maps. For the dice I wanted it so that the numbered spots were matte. So time to learn about the specular map.

This is before the map was added.

and this is it after. Notice that now the spots are now matte, and not reflecting anything. Yet the dice themselves remain reflective, although I made them less so.

more learning

Today I was playing with ambient occlusion, here are the results...

without ambient occlusion

With ambient occlusion

Saturday, 2 May 2009

New things

so I decided I wanted to learn something new today, so I learned how to make a normal map in Maya. I have attempted it before in zbrush, but never really finished it. So I killed some time today to learn a little bit.