So next I have been trying different ways of creating ambient occlusion.
- through render layers
- nodes
- and finally baking
So I eventually figured out how to bake the textures (took a while, and even after I had done it right, I couldnt find the stupid thing!!Maya decides if will save it in a completely new folder...didnt spot that one. Thanks to liam who pointed that one out. I was starting to get Maya rage!)
So this is the dice now with normal map, baked ambient occlusion and a specular map.
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