so to fill my time I have been dabbling in little things, and the last two days, I have been looking at doing a low poly character - ds style
so here is my attempt so far...
she comes in at 508 tris I think, I am doing the texture at the moment. A simple but fun little character. I will finish the texture, I have only blocked things in right now, but I thought I would share the DS style fun :) enjoy
Tuesday, 19 May 2009
Monday, 4 May 2009
Baking
So next I have been trying different ways of creating ambient occlusion.
- through render layers
- nodes
- and finally baking
So I eventually figured out how to bake the textures (took a while, and even after I had done it right, I couldnt find the stupid thing!!Maya decides if will save it in a completely new folder...didnt spot that one. Thanks to liam who pointed that one out. I was starting to get Maya rage!)
So this is the dice now with normal map, baked ambient occlusion and a specular map.
- through render layers
- nodes
- and finally baking
So I eventually figured out how to bake the textures (took a while, and even after I had done it right, I couldnt find the stupid thing!!Maya decides if will save it in a completely new folder...didnt spot that one. Thanks to liam who pointed that one out. I was starting to get Maya rage!)
So this is the dice now with normal map, baked ambient occlusion and a specular map.
Sunday, 3 May 2009
And another test
Now I am playing with specular maps. For the dice I wanted it so that the numbered spots were matte. So time to learn about the specular map.
This is before the map was added.
and this is it after. Notice that now the spots are now matte, and not reflecting anything. Yet the dice themselves remain reflective, although I made them less so.
This is before the map was added.
and this is it after. Notice that now the spots are now matte, and not reflecting anything. Yet the dice themselves remain reflective, although I made them less so.
more learning
Saturday, 2 May 2009
New things
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